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- #AUTODESK MAYA 2014 MENTAL RAY PLUGIN HOW TO#
- #AUTODESK MAYA 2014 MENTAL RAY PLUGIN FULL#
- #AUTODESK MAYA 2014 MENTAL RAY PLUGIN SOFTWARE#
How to render image planes in Maya? I'm trying to render a photoreal scene, and I have to use image planes for live action reference while the CG is rendered on top of the plate but it seems that redshift won't render any image plane I import to my camera, it's just a black screen with the CG on top.
#AUTODESK MAYA 2014 MENTAL RAY PLUGIN SOFTWARE#
detail video to insert reference image aur image plane for me Maya software used Maya educational students this video totally for educational purpose Maya’s image plane now features real-time z-depth compositing in the camera viewport. The next thing you need to do is open your Hypershader by going to Window>Rendering Editors>Hypershade. The user must create a primitive 2D geometry plane and match it's location with the renderable camera.
#AUTODESK MAYA 2014 MENTAL RAY PLUGIN FULL#
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Some of you might have used the scripts that are available to render uv-tiles with mental ray for Maya and that create a shader chain to do the placement of all tiles of a uv-tile image. The positioning of the tiles is specified by a naming scheme. It’s a gigantic texture that is decomposed into a grid of small textures. UV-tiled images are output from Mudbox, Z-brush and Mari. You can render color, as well as scalar and vector displacement, and normal maps. The ptex filter parameters are exposed in the file node. You can simply specify your ptex file in the file node and render. We have streamlined the workflow significantly for rendering ptex in Maya 2015. Rendering ptex made as simple as possible This is an overview: we will dig deeper into some of the topics on later posts. In this post, we give a short intro to the newest features of the mental ray for Maya 2015 plugin that is delivered with Autodesk Maya 2015.